Hot Wings: The Great Escape
A team-based fast-paced 3D side-scrolling precision runner game developed in Unity, focused on short-session mastery and clear player feedback.
A team-based fast-paced 3D side-scrolling precision runner game developed in Unity, focused on short-session mastery and clear player feedback.

UX Lead
3D Side-scrolling
Precision runner
15 People
PC
4 Weeks
2025
The objective was to create a readable and responsive one-button experience that promotes repetition and skill progression through clear hierarchy, intuitive feedback, and seamless retry flow. As UX Lead, I defined the core loop and player flow, designed high-fidelity UI mockups, and refined the experience through structured playtesting.
Week 1: Concept selection through idea pitching and voting, research on similar games, defining core loop and player motivation.
Week 2–3: UX design process: player flow mapping, wireframing, and high-fidelity UI design. Built design system in Figma and coordinated UX tasks.
Mid-project: Implementation in Unity, continuous playtesting, bug tracking, and iteration on UI clarity and usability.
End-project: Final polish, fixing UX issues, supporting integration, preparing and organizing final presentation materials.



A team-based fast-paced 3D side-scrolling precision runner game developed in Unity, focused on short-session mastery and clear player feedback.

UX Lead
3D Side-scrolling
Precision runner
15 People
PC
4 Weeks
2025
The objective was to create a readable and responsive one-button experience that promotes repetition and skill progression through clear hierarchy, intuitive feedback, and seamless retry flow. As UX Lead, I defined the core loop and player flow, designed high-fidelity UI mockups, and refined the experience through structured playtesting.
Week 1: Concept selection through idea pitching and voting, research on similar games, defining core loop and player motivation.
Week 2–3: UX design process: player flow mapping, wireframing, and high-fidelity UI design. Built design system in Figma and coordinated UX tasks.
Mid-project: Implementation in Unity, continuous playtesting, bug tracking, and iteration on UI clarity and usability.
End-project: Final polish, fixing UX issues, supporting integration, preparing and organizing final presentation materials.



A team-based fast-paced 3D side-scrolling precision runner game developed in Unity, focused on short-session mastery and clear player feedback.

UX Lead
3D Side-scrolling
Precision runner
15 People
PC
4 Weeks
2025
The objective was to create a readable and responsive one-button experience that promotes repetition and skill progression through clear hierarchy, intuitive feedback, and seamless retry flow. As UX Lead, I defined the core loop and player flow, designed high-fidelity UI mockups, and refined the experience through structured playtesting.
Week 1: Concept selection through idea pitching and voting, research on similar games, defining core loop and player motivation.
Week 2–3: UX design process: player flow mapping, wireframing, and high-fidelity UI design. Built design system in Figma and coordinated UX tasks.
Mid-project: Implementation in Unity, continuous playtesting, bug tracking, and iteration on UI clarity and usability.
End-project: Final polish, fixing UX issues, supporting integration, preparing and organizing final presentation materials.


