The Last Walk
A short 3D narrative exploration game developed in Unreal Engine 5, where the player uncovers memories by exploring a village, talking to NPCs and collecting picture frames.
A short 3D narrative exploration game developed in Unreal Engine 5, where the player uncovers memories by exploring a village, talking to NPCs and collecting picture frames.

Game Designer
Level Designer
Narrative Designer
3D Narrative
Exploration
Solo Project
PC
4 Weeks
2026
The goal was to create a short and emotional story experience using simple gameplay mechanics. The player explores a small village, talks to characters, and collects frames that represent lost memories. The focus was on creating a clear player path, simple interaction, and a strong final story moment.
During the first week, I focused on defining the core concept of the game and building the foundation of the narrative. The goal was to create a short, emotional experience centered around memory and exploration.
I worked on:
Story writing and dialogue design for NPCs
Defining the two-level structure and the final twist
Planning the frame collection mechanic as a way to represent memories
Basic UI ideas and interaction flow
This week was mainly about shaping the idea and making sure the story and gameplay worked together.

In the second week, I focused on building the main environment and designing the player experience in the engine.
Key work:
Creating the village layout using stylized assets
Designing player paths to guide exploration naturally
Placing key locations such as houses and the lake
Adding the first NPC and interaction points
Initial camera setup and scene composition
The main focus was on readability and making the environment feel clear and easy to navigate.


During week three, I implemented the core gameplay systems and connected them to the story.
Implemented features:
Dialogue system for NPC interactions
Frame collection system using GameInstance
Level transition between the two levels
Second NPC and dialogue progression
Basic UI elements such as frame counter and feedback messages
This week turned the project into a playable experience with a clear gameplay loop.


In the final week, I focused on polishing the game and completing the full experience.
Key improvements:
Refined dialogue pacing and player guidance
Implemented the final lake scene and story reveal
Camera setup for the ending scene
UI improvements and feedback clarity
Bug fixing and testing the full game flow
The main goal was to ensure a smooth experience from start to finish and deliver a strong narrative ending.




A short 3D narrative exploration game developed in Unreal Engine 5, where the player uncovers memories by exploring a village, talking to NPCs and collecting picture frames.

Game Designer
Level Designer
Narrative Designer
3D Narrative
Exploration
Solo Project
PC
4 Weeks
2026
The goal was to create a short and emotional story experience using simple gameplay mechanics. The player explores a small village, talks to characters, and collects frames that represent lost memories. The focus was on creating a clear player path, simple interaction, and a strong final story moment.
During the first week, I focused on defining the core concept of the game and building the foundation of the narrative. The goal was to create a short, emotional experience centered around memory and exploration.
I worked on:
Story writing and dialogue design for NPCs
Defining the two-level structure and the final twist
Planning the frame collection mechanic as a way to represent memories
Basic UI ideas and interaction flow
This week was mainly about shaping the idea and making sure the story and gameplay worked together.

In the second week, I focused on building the main environment and designing the player experience in the engine.
Key work:
Creating the village layout using stylized assets
Designing player paths to guide exploration naturally
Placing key locations such as houses and the lake
Adding the first NPC and interaction points
Initial camera setup and scene composition
The main focus was on readability and making the environment feel clear and easy to navigate.


During week three, I implemented the core gameplay systems and connected them to the story.
Implemented features:
Dialogue system for NPC interactions
Frame collection system using GameInstance
Level transition between the two levels
Second NPC and dialogue progression
Basic UI elements such as frame counter and feedback messages
This week turned the project into a playable experience with a clear gameplay loop.


In the final week, I focused on polishing the game and completing the full experience.
Key improvements:
Refined dialogue pacing and player guidance
Implemented the final lake scene and story reveal
Camera setup for the ending scene
UI improvements and feedback clarity
Bug fixing and testing the full game flow
The main goal was to ensure a smooth experience from start to finish and deliver a strong narrative ending.




A short 3D narrative exploration game developed in Unreal Engine 5, where the player uncovers memories by exploring a village, talking to NPCs and collecting picture frames.

Game Designer
Level Designer
Narrative Designer
3D Narrative
Exploration
Solo Project
PC
4 Weeks
2026
The goal was to create a short and emotional story experience using simple gameplay mechanics. The player explores a small village, talks to characters, and collects frames that represent lost memories. The focus was on creating a clear player path, simple interaction, and a strong final story moment.
During the first week, I focused on defining the core concept of the game and building the foundation of the narrative. The goal was to create a short, emotional experience centered around memory and exploration.
I worked on:
Story writing and dialogue design for NPCs
Defining the two-level structure and the final twist
Planning the frame collection mechanic as a way to represent memories
Basic UI ideas and interaction flow
This week was mainly about shaping the idea and making sure the story and gameplay worked together.

In the second week, I focused on building the main environment and designing the player experience in the engine.
Key work:
Creating the village layout using stylized assets
Designing player paths to guide exploration naturally
Placing key locations such as houses and the lake
Adding the first NPC and interaction points
Initial camera setup and scene composition
The main focus was on readability and making the environment feel clear and easy to navigate.


During week three, I implemented the core gameplay systems and connected them to the story.
Implemented features:
Dialogue system for NPC interactions
Frame collection system using GameInstance
Level transition between the two levels
Second NPC and dialogue progression
Basic UI elements such as frame counter and feedback messages
This week turned the project into a playable experience with a clear gameplay loop.


In the final week, I focused on polishing the game and completing the full experience.
Key improvements:
Refined dialogue pacing and player guidance
Implemented the final lake scene and story reveal
Camera setup for the ending scene
UI improvements and feedback clarity
Bug fixing and testing the full game flow
The main goal was to ensure a smooth experience from start to finish and deliver a strong narrative ending.



